What I work on

I lead a team of four at Lobah working on KIX. Users describe a game in text, generate an HTML5 version, then make changes through conversation.

My work is mainly on connecting requirements, layouts, assets and code. A user might be asking a question, discussing an idea or changing an existing game, so the system needs to distinguish those requests before starting work.

Generation and editing

The workflow uses multiple agents, with tasks assigned to Gemini, GPT and Codex. It starts with requirements and wireframes, then generates assets and code. End-to-end generation went from about an hour to around fifteen minutes per game.

SSE sends progress updates to the frontend while generation is running. Each stage checks and revises its output through the project’s PDCA loop. When a user requests an edit, the system applies the relevant differences to wireframes, assets and code.

The S3 asset library contains over 21,000 AI-generated assets. RAG retrieval helps find assets that can be reused in a new game.

Exhibition photos

The cover photo and my homepage portrait were taken at the KIX booth at ChinaJoy 2026 in Shanghai.

The event ran from July 31 to August 3 at the Shanghai New International Expo Centre. Official event information

Boyu Zhang at the KIX booth at ChinaJoy 2026 in Shanghai
ChinaJoy 2026 · Shanghai · KIX booth