With KIX, I’m interested in what happens after someone gets their first game. They might want a different character, a difficulty adjustment or a larger button. The things they already approved should survive those edits.
Each request affects different parts of the game. A larger button needs a matching hit area and a layout check on mobile. A new character might also need changes to its dimensions, anchor and collision bounds.
I want the system to work out what a request affects and carry those changes through. Afterwards, I look at the diff and open the game to try it. A smaller set of changes is usually easier to check for unintended effects.
The current generation and editing workflow is described on the KIX project page.
